//==============================================================================
// Hero Brun_anim.txt
//==============================================================================

//==============================================================================

import tartarian gate birth_anim.txt

//==============================================================================
define relic
{
   set hotspot
   {
      version
      {
         Visual World A Relic Standard
      }
   }
}

//==============================================================================
define spark
{
   set hotspot
   {
      version
      {
         Visualparticle World A Relic Spark
      }
   }
}

//==============================================================================

define Shockwave
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Heka shock
      }
   }
}

//==============================================================================

define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}	
//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX G Arkantos Glow
		}
	}
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}


//==============================================================================
define FireFoot
{
   set hotspot
   {
      version
      {
		Visualparticle Special N Fire Giant FireFoot
      }
   }
}

//==============================================================================
define FireHand
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand Charging
      }
   }
}

//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define Axe
{
	SetSelector
	{
		set hotspot
		{
          version
           {
		    Visual Special N Einheriar Axe Upgrade
		   }
	   }
   }
}
//==============================================================================
define soundwave
{
   set hotspot
   {
      version
      {
			Visualparticle Special N Einheriar HornEffect
      }
   }
}


//==============================================================================
anim Birth
{
   SetSelector
   {
	set hotspot
      {
	Version
	{
                   Visual Special N Einheriar_BirthA
				connect HOTSPOT norsebirthSFX hotspot
				ReplaceTexture Special N Einheriar/hero brun
				ReplaceTexture special n einheriar head/hero brun head
				connect RightHand Axe hotspot
				connect LeftHand Axe hotspot
				Connect FRONTABDOMEN heroglow hotspot
       }
   }
}
}
//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
                   Visual Special N Einheriar_IdleA
				connect RightHand Axe hotspot
				connect LeftHand Axe hotspot
				ReplaceTexture Special N Einheriar/hero brun
				ReplaceTexture special n Einheriar head/hero brun head
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special N Einheriar_IdleA
			ReplaceTexture Special N Einheriar/hero brun
				ReplaceTexture special n Einheriar head/hero brun head
				Connect FRONTABDOMEN heroglow hotspot
				connect RightHand relic hotspot
				connect RightHand spark hotspot
				connect LeftHand Axe hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
                   Visual Special N Einheriar_BoredA
				ReplaceTexture Special N Einheriar/hero brun
				ReplaceTexture special n einheriar head/hero brun head
				connect RightHand Axe hotspot
				connect LeftHand Axe hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special N Einheriar_BoredA
			ReplaceTexture Special N Einheriar/hero brun
				ReplaceTexture special n Einheriar head/hero brun head
				Connect FRONTABDOMEN heroglow hotspot
				connect RightHand relic hotspot
				connect RightHand spark hotspot
				connect LeftHand Axe hotspot
				}
			}
		}
	}
}
//==============================================================================
anim Flail
{
   SetSelector
   {
	set hotspot
      {
	Version
	{
                   Visual Special N Einheriar_FlailA
				ReplaceTexture Special N Einheriar/hero brun
				ReplaceTexture special n einheriar head/hero brun head
				connect RightHand Axe hotspot
				connect LeftHand Axe hotspot
				Connect FRONTABDOMEN heroglow hotspot
       }
   }
}
}
//==============================================================================
anim Death
{
   SetSelector
   {
	set hotspot
      {
	Version
	{
                  Visual Special N Einheriar_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				ReplaceTexture Special N Einheriar/hero brun
				ReplaceTexture special n einheriar head/hero brun head
				connect RightHand Axe hotspot
				connect LeftHand Axe hotspot
				connect Leftfot tartariangatebirth
				connect ATTACHPOINT soul hotspot
			connect ATTACHPOINT soulaurora hotspot
			connect ATTACHPOINT heavenlight hotspot
			connect ATTACHPOINT soulbirth hotspot
       }
   }
}
}
//==============================================================================
anim Attack
{
   SetSelector
   {
	set hotspot
      {
         version
         {
            Visual Special N Einheriar_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag SpecificSoundSet 0.42 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Special N Einheriar/hero brun
				ReplaceTexture special n einheriar head/hero brun head
				connect RightHand Axe hotspot
				connect LeftHand Axe hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
            Visual Special N Einheriar_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.63 true   
                  tag SpecificSoundSet 0.42 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Special N Einheriar/hero brun
				ReplaceTexture special n einheriar head/hero brun head
				connect RightHand Axe hotspot
				connect LeftHand Axe hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Einheriar_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag SpecificSoundSet 0.47 false HekaGigantesLand checkVisible 
                  tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible 
                  tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible 
//-- end auto generated section
				ReplaceTexture Special N Einheriar/hero brun
				ReplaceTexture special n einheriar head/hero brun head
				Connect hotspot Shockwave hotspot
				connect RightHand Axe hotspot
				connect LeftHand Axe hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
            Visual Special N Einheriar_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
				ReplaceTexture Special N Einheriar/hero brun
				ReplaceTexture special n einheriar head/hero brun head
				connect RightHand Axe hotspot
				connect LeftHand Axe hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					 Visual Special N Einheriar_WalkA
			ReplaceTexture Special N Einheriar/hero brun
				ReplaceTexture special n Einheriar head/hero brun head
				connect HOTSPOT norsebirthSFX hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect RightHand relic hotspot
				connect RightHand spark hotspot
				connect LeftHand Axe hotspot
				}
			}
		}
	}
}